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GameCamp Online: Creative that works

How to find creative that really works? New concepts vs iteration? Approaches to look for inspirations and test different types of creatives. We have invited both gaming studio and creative mobile agency to share their thoughts.

All presentations are based on examples and case studies.


  • 8th of April, 3pm CET (GMT+1)
  • Duration: 1.5 hrs


  • 15.00 - 15.30 - Snezana Djuric - CMO at Peaksel, Marijana Nikolic - UA Lead, Peaksel

Creative testing process for apps and games

Creative testing process for apps and games - what we've learned so far and what our current process is? How we try to work with "Ad fatigue" adjusting it to specific channels ( different platforms require more or less frequent creative changes). How we work with "creative recycling" - using the same creatives for different platforms?

  • 15.30 - 16.00 - Lucia Mrvova - Head of UA, AppAgent

Creative testing in launching and scaling the game and app

Scaling with creative is difficult. Genre, location, different players... You can turn grey. Unless you are creative mobile agency and you spend most of your time on watching trends, testing and learning the market.

  • 16.00 - 16.30 - Discussion and Q&A session

Snezana Djuric - CMO at Peaksel

Marijana Nikolic - UA Lead at Peaksel

Lucia Mrvova - Head of UA at AppAgent

Julia Sharikova - Gaming Growth Manager at Google

Mariusz Gasiewski, CEE Mobile Gaming Lead at Google

Event Language: English
Date and Time

Thursday, 08, April 2021
3:00 pm - 4:30 pm

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